Ahhhh. I totally forgot about those. I've been caught up in the world of manual painting (Photoshop/Substance) and 3D scans (Texturing.xyz and 3D Scan Store). I'll have to look into how they're set up...
Hi Looking at the head texture for Arthur Morgan from RDR2, would you say scanned data was used, or do you think it's hand-painted in Photoshop...? I mean, I'm inclined to say it's scanned data, due to how detailed it all is. Especially the stubble. But then, development for RDR2 probably started before using scanned data…
"But then, development for RDR2 probably started before using scanned data was more commonplace...?" You're getting tripped by your own assumptions, assuming that "realistic" = "scanned" = "high quality 3Dscanned". Digital cameras have existed for decades, and photo sourcing has been used in games and movies for exactly…
Sorry. It's probably because of my Asperger's, but I can find it quite difficult to process and understand what someone means if it's not explained clearly. 😅 I feel like I'm getting more and more confused. Unless I'm overlooking something obvious, and I probably am as usual, I think it might be difficult to bake it…
Ideally, I would have liked to have approached it all similar to the RDR2 method, but it looks as though a head wrapping texture was used like as mentioned above. I've gone about it differently and used Wrap4D along with a head scan from the 3D Scan Store. So for now, I'll just stick to what I have and use a separate hair…