3ds Max got a GLTF export with 3ds Max 2023. GLTF/GLB Import is not there yet but i think they are working on it https://help.autodesk.com/view/3DSMAX/2023/ENU/?guid=GUID-EFBB037D-C4EB-42D2-9CE1-30FCAD483C31 in the meantime you can use the great BabylonJS expxorters to export from 3ds Max…
Hi people. I just learned about the GLB files but I want to know the ideal characteristics that a model or scene should have to be exported as GLB, optimization and clean up and any other useful tips. They asked me about this on a job interview but I have no idea at all and I cannot find information about this.
Cool, I'll read all now. Thanks! The software I use is 3ds Max which has no option to export as .GLB or .glTF. I have read Blender can. So, I'm not sure if I must practice Blender or download a plugin/script for 3ds Max. The job offer also talked about "export assets from each vertical in snap-spec". I don't know what this…
Yeah, babylon.js has a great exporter. We use it here a lot. "snap-spec" might mean the models should match the specifications from Snap? https://docs.snap.com/lens-studio/references/guides/adding-content/3d/exporting-content/overview Best to ask them for clarification. Always better to ask than to assume, potentially…
GLB is a self-contained 3d model format, with geometry and textures inside. More info here https://github.com/KhronosGroup/3DC-Asset-Creation/blob/main/asset-creation-guidelines/RealtimeAssetCreationGuidelines.md I helped write parts of that, since I'm in weekly calls where we design the glTF format itself, via the Khronos…