WIP of a handpainted tiger bust. this is a highpoly sculpt in zbrush, unlit with polypaint. I'm just noodling and adding to it as i go, like an illustration.
Wow, thank you very much!! 😊 I usually like to show my characters with some context, I'm working on a little scene for her (like a little diorama of her in a tower in her ice palace) so I can present it super nicely in my portfolio.
Your cat queen model looks amazing. I love the hand painted textures! Why haven't you posted it on your art station? It looks so good! The wolf looks great too. I like the flat low poly style you went for.
A lot of more subtle changes today, lots of cleanup and clarifying edges, especially the seams on the dress and the cat's face. I've been looking at a lot of handpainted textures done by Chinese and Korean artists on Sketchfab and trying to get that same clean, readable look -- a lot of the models in this style actually…
today's update. Lots of small changes all over, defining shapes in the medallion, fabric, ruffles, fur collar and hands/feet. Painted the earrings with a first pass of metal texture. Next up is probably a pass at rebalancing the colors -- make the cape more dark/dusty purple, make the fur ruff less saturated and bring in…
Decided to play around with viewport settings today, asking the very important question: what if a wolf was crispy? The pixel filtering looks pretty cool with the big, clean shapes, I think -- it almost adds a bit of implied complexity/depth to some of the color transition areas, like the belly and where the paws hit the…
Got some feedback from concept artist pal Kat Bartlett (https://www.artstation.com/katalystart | https://www.instagram.com/katalystart/)! I struggle with fantasy clothing and don't usually design clothing for characters, I tend to get kind of distracted by contrasting colors and focus less on the garments themselves. She…
Making a little scene for my cat queen! All the the textures are super rough, just block-ins. I really enjoy working iteratively -- I started out by blocking in the shapes in blender and just assigning flat color materials to each piece so I could play around with colors before committing to UVing the final shapes. From…
Update comparison of the front-ish view! Brightened up the eyes significantly (but still kept a bit of that dramatic top shadow, I think it gives the character some intensity in the expression), added a vertical color gradient to the dress so it shifts from a blue to a more blue-green towards the bottom, and did a hard…