Not sure what that says that sprunghunt didn't already say. Since you brought it up though I can explain my earlier post. Batching is good because it collects similar materials into batches and renders them together in order to minimise state changes on the GPU (which are bad because they are wasteful).A material in this…
Except it says the exact opposite you mean? You can do dynamic batching too. Within some borders of course. And we are again at the "it depends". It is not clear if the gun is static or dynamic. What triggered me to continue here was that my answer got basically ignored. And a guessing game started what the real reason…