"-Why do we not cut every face on the UV's so all of the UV's are 'white' (not pinching/stretching)? If we do this, would it affect or deform the model during rigging, animating, etc.?" If you are talking about making every polygon its own UV island or similar, I have tried doing it this way before. I would not do it again…
Hi, i'm new to this forum and also a beginner in Maya. I've been trying to learn how to UV and retopologize these past few weeks by reading websites and watching some free tutorials on Youtube, but I still have a lot of questions regarding what makes a good topology and UV mapping. My questions are: -Why do we not cut…