A bit long overdue, but thank you for the advise...I definitely overdid the exposure on this one and my glass shader wasn't looking any good as well. Also thank you for the awesome name, spider legged greenhouse robot...would have never thought of that, honestly. Thank you!
it looks very nice. you may want to pull the exposure back a tiny bit. as i understand i think the general rule of thumb is to try and prevent a lit surface from flattening too harshly from a bright light so not to lose surface detail but, i'm positive this is one of those art rules that is flexible and can be broken for…