Arnold is designed to work with displacement. It does not do a good job with normalmaps on lowpoly. To get rid of this black outline use a much higher polycount. Best would be displacement and the normalmap on top.
Hey Im encountering a problem with the normals on the edge of my mesh and I cant seem to figure out how to fix it. It renders fine using Iray in substance painter and blender cycles, but not with Arnold in Maya. Anyone know what could be causeing the black areas and how I can fix it? Apologies if this is posted in the…