What I've seen and what I mean by that is, people in different fields know enough 3d to make do, without hiring 3d artists (at least in europe?) e.g. programmers, architects, tech artists etc. Game companies hire senior 3d artists to establish pipelines and art styles, then they outsource art. Outsourcers are all about…
If you're not quite there yet with your portfolio or having difficulty getting hired as a 3D artist, I recommend looking for other ways to enter the industry that give you the opportunity to network and gain valuable work experience such as quality assurance or compositing in film. In my experience I've found a portfolio…
doing almost exclusively 3d art as an outsource partner for many many clients, i can not attest to that. we barely have the need for any allrounders doing everything but not anything particularily well. while rigging would help broaden our business, its not needed at all. same for blueprints. in fact, if we needed those we…