Heya - these gaps are not caused by the density value but by the source mesh probably having holes there - or perhaps face normals alternating in and out. Assigning a Solidify modifier with a small value (and applying it) to these parts might do the trick. But there is definitely an issue with the mesh you are feeding into…
"But if there's a way of making the model look exactly like a single mesh object" Well indeed there is a way, as that's precisely what happened here :) As said, a remesh based on volume will do it. Blender has a few variants using the Remesh modifier, but there's an even more powerful one available directly from Sculpt…
@pior "My suggestion would be to focus your attention on the various remeshing solutions you have available, as your assumption that you need a continuous surface as an input is unfounded." Do you suggest any specific remeshing solution? In ZBrush, I tried both ZRemesher and Dynamesh, and in 3DS Max I tried using the…
Hello! I am modeling an old coin and I got stuck on its rim part. The rim mesh of the tails side has a messy topology, and I'm not managing to perform a boolean operation to combine it with the rest of the coin. This is my reference image: Top view of the problematic rim mesh I mentioned: This is how its topology is…