If Dynamesh is dying/giving weird result on this it feels like this has a lot of weird hidden polygons/holes/unwelded verts, as can be seen by these triangles in your source mesh - the volume itself isn't bad enough to be problematic for dynamesh. Might be worth to extract just the planar area, fix holes and extrude it…
Dynamesh can be tricksy, but its probably worth your time to troubleshoot why its messing up. Alternatively you could capture both sides of the coin as height maps and use them to displace clean geometry. You'd probably have to do a little sculpting around the edges, but it would be clean.
@Kanni3d and @Benjammin thank you for your replies! The idea is to end up with a high poly mesh, which will be 3D printed later on. I'm trying to make that coin look as much similar as possible to the reference, which means it has to be a single mesh object. Unfortunately, Dynamesh can not handle that rim mesh. When it…
@pior Thank you for your reply! The reason I want a single mesh object is due to aesthetics rather than functionality actually. I want the model to look as similar as possible to the reference, and for that, I'll have to dynamesh/bool all together, smooth the hard edges and do some sculpting afterwards. I'll try keeping…
@pior dude, you recorded a tut video for me, that was amazing! Thank you a lot! That was the result I got: I had to experiment with different density values, and 0.03 was the best I could get. Values below that threshold were making Blender crash. The gaps are looking weird though. I think that's probably due to the remesh…
"But if there's a way of making the model look exactly like a single mesh object" Well indeed there is a way, as that's precisely what happened here :) As said, a remesh based on volume will do it. Blender has a few variants using the Remesh modifier, but there's an even more powerful one available directly from Sculpt…
@pior "My suggestion would be to focus your attention on the various remeshing solutions you have available, as your assumption that you need a continuous surface as an input is unfounded." Do you suggest any specific remeshing solution? In ZBrush, I tried both ZRemesher and Dynamesh, and in 3DS Max I tried using the…
Hello! I am modeling an old coin and I got stuck on its rim part. The rim mesh of the tails side has a messy topology, and I'm not managing to perform a boolean operation to combine it with the rest of the coin. This is my reference image: Top view of the problematic rim mesh I mentioned: This is how its topology is…
"The reason I want a single mesh object is due to aesthetics rather than functionality actually. I want the model to look as similar as possible to the reference, and for that, I'll have to dynamesh/bool all together, smooth the hard edges and do some sculpting afterwards." Aaaaand that's the thing you should have…