i'd have doubts about the impossibility under current circumstances if it were just me that had smashed their head against the problem but it's not. I've brought the full force of our maths phd laden render engineers down on the problem a few times now and the answer has always been that you can't do shit unless you have…
Unfortunately, one of my stipulations is that I can't directly change/affect the WebGL code we're using to render. I have to work within the lack of anisotropic barring any changes on the other side.
@poopipe that was my concern was that this was far too low-level of a coding/scripting solution that it was outside the bounds of Substance. If I can crack this, it would help enable some pipeline things I've been thinking about and automate a lot more work between different types of assets that all shared the same…