Update! I've created a secondary, and a third presentation scenario within Unreal Engine V with the focus being on creating several alternate types of renders for vehicles that one could come across on ArtStation. The first render scenario was based on feedback from a friend of mine: Will Greenwood (Cloud Imperium Games)…
Update! Following on from the last several posts, I went back to refining my textures and really pushing the materials further. My first hurdle to overcome was the texel density; with having split the model into four Material IDs, I found that I was lacking the resolution to really take full advantage of what Painter has…