Hi there, On the game my team is making in Unity, we have characters rigged and animated in Maya. This includes several facial animations done via blendshapes. By herself, she looks fine usually when placed into Unity when the game's not running. However, whenever I export the character and put it into Unity with…
I think it would be a bit diffcult to diagnose whats wrong without looking at the maya file or at least the hierarchy set ups for the prefab in unity, but I think you might be on the right track thinking the blendshapes are some how borking things. If I understand correcly, moving the blendshape slider in the inspector…