It really depends what one means by "looking like real life", because what makes real look real depends on what you're looking at. Sure, a human can try to move like a videogame character, but it will look really bizarre and uncanny. But we know that's real life, and it's just someone walking weird. A videogame character…
I was watching some videos of people playing mods on an RTX 3090 and it looked kind of trippy. It looked like a film but something just felt off. Everything was accurate, at least as far as I could tell, but I couldn't tell why I knew it was CG. But after awhile I came to 3 conclusions. Camera movement, repetition and last…
For characters as long as we are faking our way around the limitations of using polygon shells with the simplest of deformations I don't think we can. It would take a real paradigm shift to make things interact like real life. Until then it's like looking at sophisticated versions of Some of these are pretty good…
Leaving aside augmented reality, I think some games already 'look better than real life'. If you are a tech freak and immediately start analysing how many point lights are in a level, then I don't think games are made for you. A good example would be Boarderlands. I don't like FPS and I don't like Comic style but I love…
It's theoretically possible. I think framing it as "look like real life" does not accurately describe the sheer complexity of the problem. (infinite complexity) We would need the Machine Learning paradigm shift equivalent for game development, and perhaps a trillion times more compute power (making this number up, the idea…
If you're looking for an experience indistinguishable from reality, VR may get there in 20-30 years. However, a game that's fun to play is a heavily-designed experience. There are heavily-designed spaces in real life... theme parks, landscape architecture, japanese zen gardens, etc. So then it's in the details. Fine…
@Larry said: It's the animations as well, and the little things that seem off. I was gonna say something like that. Regarding modeling and surfacing I think we're almost there, things like Quixel's Megascans let you take chunks of reality and put them in games, but with animations (or maybe "behaviors") I think there's…
yeah no. a human can move like a unreal animation from a video game and it will look real. why. cause good renderer. as always its only the renderer. probably not even the lighting. there are RL scenes which look like no gi but it still looks real. cause good renderer.
yeah man just go to some major US cities and look at the fake as plaster that looks like a repeating normalmap on so many houses well back to topic, do they have to? thats really personal, but i don't care for anything realistic...
I still think that in general that realsitc 3d humans look a little comical, once they are rigged and skiweighted . The more relaistic you 'try' to make them the more disppointment you are likely to feel. I am sticking to more stylised stuff for sure. Nahh thats not true I am doing environmental art at the moment