For characters as long as we are faking our way around the limitations of using polygon shells with the simplest of deformations I don't think we can. It would take a real paradigm shift to make things interact like real life. Until then it's like looking at sophisticated versions of Some of these are pretty good…
Hellblade II looked really nice, it's being made with ue5 But it's not only the graphics. It's the animations as well, and the little things that seem off. Even with PBR you cannot get 100% correct lighting, nor with SSS 100% real looking skin. You can't have real time characters with many polygons that adhere to…