Hellblade II looked really nice, it's being made with ue5 But it's not only the graphics. It's the animations as well, and the little things that seem off. Even with PBR you cannot get 100% correct lighting, nor with SSS 100% real looking skin. You can't have real time characters with many polygons that adhere to…
^ they are modular but not snapped on a grid and have exceptions and imperfections and over module are some many hand placed or removed stuff and for hand made huts made of clays and all different architectures around the worlds at different times? It is noticeable when you play a map made of modules vs a map made of…