I'm trying to put together a MAXSCRIPT course as I used to be a 3D Modeler turned coder and think 3D artists can really benefit from learning some scripting. Some ideas: Clean up large files (REVIT / BIM) Object advanced Arrays / Scatter / Painter Camera Rig Creator Creating a script installer Download & Import Sketchfab…
pymxs is a runtime MAXScript wrapper, to know how to use it you have to know how to use MAXScript in the first place - which is also why there's not much documentation per se as you're expected to use the MAXScript documentation (with the exception of scripted plugins, custom attributes, macroscripts, scripted controllers…
thats a fair point. i guess im coming at this from a more general technical art perspective id be inclined to start with useful stuff. eg. something that instances an object along a spline at fixed distances/number of intervals (using a controller so spline edits are respected ) would be of immediate benefit to most…
maybe a silly question but since it's 2022 maybe it's better to focus on python? the API is functional now (albeit very poorly documented) and its a few orders of magnitude less mental than maxscript