Next up are the cracks! I took apart the references and analyzed the different appearances of cracks. I decided to modularize the details into 4 variants for the brick cracks and one for grout cracks. I can probably reuse most of the graph, but I will create different masks, varieties through level node and also…
Well, how is it possible that I use substance designer since years and never did a brick material? While strolling through my references of brick materials I decided to go for it. Please feel free to give any kind of critic feedback, its highly appreciated! This time I force myself to really work on each detail / component…
to the marmoset concern two posts above this one, increase the samples, then start freaking out over the time-frame, then check one of my posts for a solution but you need to use an outside renderer(encoder) for the img sequence or video you export. A haha moment, i can't wait to get bricked up!
I am not sure why I never did, but I also added this brick material to my Artstation Portfolio and I also put it up on my store. Check it out if you are interested. The full graph and marmoset rendering scenes are included :) https://www.artstation.com/artwork/xDEPYR
Thanks for the feedback. You are right, the bond looks weird now that you mention it. Thanks for sharing the reference. And the colors are a bit flat too. Thanks for noticing.
Not much progress the last week since I started a new job and have less time. Feedback on the overall shape and surface would be appreciated. Next up is the base color :)
First attempt on variant 3. It looks quite good already. I struggle to get them as thin like in the ref but still being readable from a far. The cracks also look a bit generic in some cases, but overall its a good start I think.
I worked on the big chipping damage on the side of the bricks and I also added smaller chipping damage to the surface. I also added a beveled edge with a cloud noise to damage the edges of the brick, but its a bit too generic right now. I think its not 100% perfect and could still use some value tweaking, but I generally…
A first render setup. I incorporated some of the feedback like contrast in the albedo, fixed the brickbond and added some height variation. For some weird reason, marmoset4 doesnt like to render my 8k textures. I exported in 8k, but the 4k and 8k renders look 100% the same. I am sure I had this problem before... Anyways,…