Do you have impression that hobbyist / amateur 3d in classic form kinda dies? When taking a look around, now it always feels like "everyone" is doing portfolios, preparing to getting hired, doing workshops, getting support from patreons, doing commissions, getting freelance contracts etc etc. For some reason it gives…
Oh thats something I've been thinking about aswell. I like using discord etc. to share and discuss 3d art and game development, but the information density in the "traditional" forum is just much higher. I prefer this much much more over the newer forms of social platforms. Not even going to start talking about tic toc or…
Eh, I'm just doing this all for fun really. I mean I try to make some money at it, but it doesn't really matter if I do or not at the end of the day. What about all the sketchbooks? I know lot of the people keeping them are professionals, but it's mostly work they are doing on side isn't it?
It's still quite alive as far as I can tell. The biggest difference is the sheer amount of niche forums, discords, facebook groups, etc. It seems there's likely a specific locale for each title, where fans can get together to make fanart together. 20-30 years ago there were only a few communities around for modding. But…
Yeah, but i mean classic 3d hobbyism. As in, making models and still renders or animations. Not gamedev, which is hugely popular. Hence i now feel that stills are niche compared to realtime. ...and personally i prefer Quake 1 modding scene, which still amazes me :D (check out Arcane Dimensions or func_mapjam series).