tho this really looks like marvelous cloth with plastic textures. MD is just really not good at making any sharp angled crumbled up stuff. its already not ideal for denim, anything softer its really good at tho. i think the best solution would be 3d scanning it, followed by MD with some zbrush sculpting on top to get it so…
Working with the avatar at double scale in MD can help a bit with this, although performance suffers a bit. This affects it in a different way than just decreasing particle distance.
Are there any Marvelous Designer guys here? Im trying to make a garbage bag wrap around and inside a bin like this. Any way to go about this in MD? Ive tried everything.