Thanks for the links, it's a cool reference. Here's that "secondary motion" vid if anyone's interested: But what's discussed in there doesn't seem like something you can't do with at least Blender. I thought you wanted to blend an animated bone with its own physics simulation, but if you want to have an animated skeleton…
Hi, wondering if anyone can point me towards software that is efficient at blending keyframed animation and with physics sims on rigged characters. EG: A rigged character is controlled by keyframe anim from mid spine down, while joints above that physically simulate like a ragdoll. Ideally there'd be a way to blend the…
A rigged character is controlled by keyframe anim from mid spine down, while joints above that physically simulate like a ragdoll. Ideally there'd be a way to blend the amount of physics / keyframe anim per joint. I've tried doing that in Blender. While it mostly works somewhat, the problem you run into is that a ragdoll…
@muchogrande oh sorry, I didn't watch it to the end. I see it now. I think we can consider that from-the-neck-up ragdoll blending as an appendage as well -- that is, in relation to the thorax, the neck and limbs etc. are appendages. So a similar mechanism can be used. Turns out that on Blender the cloth settings to get…
Yeah, sorry - I did mean a blend between the two. If you go near the end of the video (2:34) the narrator describes what you see as a "loose binding between the animation and the physics" - so I assume what I am describing is happening? Thanks for the blender link though - curious to see how it can be handled in that soft.
Yeah, I hit exactly the same issues in C4D. That's why I was looking for someone smarter than I who had figured that out. Houdini does it with Kinefx. There's a walkthrough the fundamentals here if you're interested: https://www.sidefx.com/docs/houdini/character/kinefx/ragdoll.html Video showing what it can do (secondary…
Thank you so much for taking the time to explain this @RN. This system in Blender makes sense to me, and I can see myself spending more time in Blender due to its rapid innovation. Just an FYI: There's also a plugin for C4D called springy that I think creates the 'spring' / delay effect (but doesn't actually simulate…