Apologies, folks, I've just seen your messages now. The head modules as blendshape targets - do you really think so? I know basically zero about the MTMobile Framework or the 3DS, so I don't have much to stand on here, but... that seems (to me) like a far more complex way to store the targets than just as part of the…
Both that Dual Destinies and the Chronicles games seem to be using morph targets AKA blendshapes for the facial animations. I think those different bottom-half-of-head blendshapes are just the smallest most convenient (artist-friendly) way of having that data in the limited 3DS cartridge storage space. You don't need to…
I don't think I made it clear that I thought the bodies were rigged and were just switching between poses, but agree with you there and agree with you regards moving data. The only blendshapes they wanted were lipflaps and slight mouth changes for the lower face, and eyelid and brows for the upper face - bigger changes can…