Hi, I got a skull, and want to add muscles to form a face. I've tried douplicating the skull and using brushes standard, clay, claybuildup and claytubes, but the problem is that this way only deformates previous content, and a skull is very thin and has much holes so this way generates weird results. Should I directly…
Not really sure what you want to do, but you can fix the holes in the skull by going to geometry/modify topology/fill holes. I don't know why you need the skull and muscle sculpt in the same subtool, but you can isolate it by giving it a polygroup, hiding everything else in the subtool and then masking it.