just cos i was curious that'll fix the pixel size of your pattern to 256x256 regardless of the size of the fx-map node (which is in the node named substance _graph and inherits it's size from parent) the float2(8,8) is just the log2 size you want the pattern to be at so 10,10 would give you 1024*1024 etc there's no way to…
You can fix pattern scale in pixels based off the size of your fxmap node simply enough - that might have been what they meant. Thats not the same as matching the pixel scale of an input though.
Thanks poopipe . Hoped someone alredy did something like that before. I am trying to recreate something FIlter forge does where you could set the scale and widthxheight factor in last output node and the whole graph resales all noises involved automatically.
I asked about it on Algorithmic forum around decade ago and one of their employee answered that 'theoretically' it should be possible but I would have to do pretty complex function graph in almost every node. I'v been wasting my Christmas holidays time on that task since 😁
I love Filter forge where you can scale or expand anything and evry noise involved stay same . So 2048x2048 or 256x2048 or 1024x2048 as well as re-scaling details in the end of node flow and everything stay same or related in pixel size . If only it could work on GPU. Have anyone ever managed to make FX-map that would be…
You want an input texture to remain constant size in terms of pixels regardless of the output size of your FX map? I don't believe there's a way to know the pixel size of an input but you can specify that as an int2 and simply scale the Input texture appropriately using the pixel size of the fxmap node You might be able to…