Hi again, I need to correct these two things where I dropped the ball: - I said "modern texturing workflows using photographic sources", but that's actually the legacy workflow. The modern one is using Substance Painter to create procedural textures (pretty much infinite resolution, if you're not using any raster maps in…
Thanks for the advice! I'm not sure if that's quite what I'm looking for with my textures, but that could come in handy later. I didn't know these kinds of textures existed.