Hey :) I was working on a new blockout the last couple of days :) what i wanna do is a customizable AR 15 style weapon. with different Items, that can be switched out. Here is what i have so far: c&c is very welcome!
I always struggle with internals on guns.. Do you simply just have tons of ref for many AR platforms in this case, and normally have a good idea of what exact internals would be visible + worth modeling?
I basically looked up how those things would function in real life and modeled everything that could be visible while doing animations like Reloading, chamber checks etc. Good thing with Platforms like the AR is that its pretty pretty simple in the end.
Hey Guys! Long Time now update. But I did some stuff :) I managed to finalize all the Lowpoly Assets and the Normal Maps for them! I ended up with 40 different Assets in Substance Painter now with different Shaders on all of them. Also I started working on a Unreal Weapon Builder. What I wanted to achieve is a little scene…