Hi everyone. I have a personal project that i must export obj format with .mtl file. The models must be in PBR standard Metal/Roughness. is it possible ? i found out some articles on the internet that i could address diffuse/base color and Bump maps. but i dont know if it supports Metalic and roughness or not. any help is…
It is possible; here is how Blenders new much faster obj exporter seems to handle PBR Textures in its mtl file. struct MTLMaterial { MTLMaterial() { texture_maps.add(eMTLSyntaxElement::map_Kd, tex_map_XX("Base Color")); texture_maps.add(eMTLSyntaxElement::map_Ks, tex_map_XX("Specular"));…