So I am new to 3D modeling and something that I have noticed is there are times where I see things being modeled as one object and others multiple and curious as to the reason one might do it one way vs the other. I imagine certain use cases that might lend itself to one way or the other but I am curious as to what those…
Depends on the subject matter. Did you have a specific object in mind? Also depends on the rendering engine. For example, intersecting meshes can cause problems with baking light maps. They can also cause depth sorting or aliasing artifacts. An example and info:…
Yea, most if not all concerns that relate to importing assets into my game are of little concern since I won't be importing the 3D assets into my game, just the render2D sprites.