if you edit an object material dropped from asset browser and then drop another object using same material Blender should recognize it and apply the already edited one for your current scene. If your scene happened to have a material with a same name you get material.001 and so on. Imo it's a biggest disadvantage of…
Quick question, is there a way to have any materials applied on an object that is currently in the asset browser just be switched with the ones inside the blend file you are trying to import it to? My materials are named the same but it still adds new materials.