@EarthQuake Hello! I'm a character artist, I have a question with marmoset toolbag(4064) in bake light texture. I create a model A with emissive shader, model B is highpoly model with transmission(thin surface), and lowpoly model C with UV, I want bake model B's surface light info to model C, but it's always pure black.…
Subscirbed for marmoset because of this update, have no prior experience with toolbag though everything looks pretty straightforward. Had to spend some time figuring why textures look downscaled and blurry compared to SP. Turned out had to import roughness in tga, and activate rgba for albedo. But have a problem now a…