RT irradiance node maybe .. Also I use PBR render node from before 2020. ( they ruined it in later releases) with 256 samples. Somehow it looks a tad bit better on edges and with general color bleeding from environment IMO using subtle displace value and a certain HDRI choice . It's slow as hell although and maybe I just…
I want my filter for Substance Painter to incorporate baked environment lighting in it by default, but I can't figure out how to do that in substance designer with nodes, I know I could just do it with a normal filter in painter but I'd like to learn how this works! Any and all help would be incredibly appreciated!