Im working on an interior for my game, and im trying to see the best way to do this. Its a unique interior that will only be used once in my game and has a bunch of unique walls and odd shaped floors (some repeat), but only these parts will be used in this environment. What Ive done so far is break up the environment into…
this import feature will be your friend if you go with unique geometry: https://docs.unrealengine.com/4.27/en-US/WorkingWithContent/Importing/FBX/FullScene/ you can check on youtube for some examples it can also be used to instance stuff
Yes- otherwise, one unique mesh for the entire interior would mean everything would be crammed on one lightmap sheet, as nothing is instanced. Could be problematic unless you want to crank your lightmaps really high.