Hi I have an animtion planned for a project I'm working on, and I aim to have different facial expressions that I'll be making in ZBrush with Layers that I'll either export into 3ds Max as Morph Targets or Maya as BlendShapes. However, I'm a little confused with some of the workflow. In order to get these animations to…
Okay, in the end, the Morph Targets plan for that project didn't happen. However, I've been working on them and facial expressions separately. So far, I've managed to figure out how to import/export the Blend Shapes into UE5. I also keyframed an animation that cycles through them all in Maya. That animation works no…