Looking great so far @efwfew16! Really liking all of the inset details you've got in there. I'm totally feeling your pain on those thronelike sections. I've spent a lot of time trying to figure out the scale and proportion of things and have come to the conclusion that there are a lot of places where I just have to make…
@vlad515 Hey :) I think the poly count is still quite high for a game asset. Instead of beveling all edges, you can have the bevels in the normal map. Details that are not relevant for silhouette (screws/bolts, panel gaps) can also be baked into the texture - this requires sufficient texel density. You can put the geometry…