I may be a little late to the party, but I have a question. I'm a recent grad, so can anyone tell me what jobs/job titles, use substance painter? Or the substance suite? Restore Page
Thanks guys . I've just noticed a kind of silence around Substance Designer lately . It's started to disappear from job requirements . A couple years ago "good knowledge of Substance Designer required " was in evry texture artist job posted now it's " Substance Designer" is a plus" . I thought maybe people switching to…
I'd like to offer the opinion that most industry roles aren't as rigid as they first may seem. While a lot of companies will try to hire you to be a machine, you are in fact supposed to be an artist. While many AAA-studios may have a fixed pipelines they want artist to fit into, anything smaller (and some AAA) can be able…
Substance Painter is by fact a default texturing software in gamedev industry now. An industry standard. Substance Designer is an extra bonus in your resume but by my observation nobody really using it . Mostly to do some custom filters for Painter or some pattern looking structures and scattering brushes . I seem only…
I see Substance Designer examples in every resume . Sometimes it looks like a kind of sport achievements. But when it comes to actual work it looks like I only one who really use it for repeating textures. People use Painter for the purpose or just Photoshop with pattern preview , or Quixel Mixer. In a word anything but SD…
Designer is used really a lot. But in a studio you need only a view Texture Artists they use designer. https://substance3d.adobe.com/magazine/forza-horizon-4-creating-seasons-with-substance/ https://www.youtube.com/watch?v=DRu_iWOJ2yg
Risking being too blunt here but... You spend most of your time fighting weird quirks, and your experiences are not universal. Have you considered this kind of thing might be either user error or a bug? Have you ever just... asked if something is intentional and filed a report? Plenty of people have no issue working with…
Yeah, i see it in advertisements but got kind of different impression from my experience. People have a super cool substances on their web pages , and looking like really master the soft . Then they come to actual work and nobody really use it. While do use Painter.For doing tileable textures too. For quick compositing…
The main issue with Designer it's monstrously inconvenient in its default state and you have to re-do almost everything to be actually useful. You have to master FX -node because it's almost only way to do scale independent anything . Where you could code scale features independent of non-square factor of your textures .…
BagelHero . I am referring to "custom mask blend" and its "use height information" option which works with the heights kind of wrong. It produces sadden height ridges when you paint manually. Same with the clone tool which is no surprise since it works same way in clone and auto tile nodes in Substance Designer too. But I…