I disagree, the vast majority of Designer users don't need the FX or PP node. And most people don't need to obsess over single pixels here and there (and if you for some reason very much need to, then I agree that Designer isn't the right tool. I see very little point in using Designer, or Painter if you're making pixel…
The main issue with Designer it's monstrously inconvenient in its default state and you have to re-do almost everything to be actually useful. You have to master FX -node because it's almost only way to do scale independent anything . Where you could code scale features independent of non-square factor of your textures .…
Designer can be a bit dangerous in the wrong hands in my experience. It's not at all uncommon for improperly trained users to leave source data unusable for the next person and equally common for them to break something that is used by several other people- understanding dependencies seemingly isn't something that comes…
I see Substance Designer examples in every resume . Sometimes it looks like a kind of sport achievements. But when it comes to actual work it looks like I only one who really use it for repeating textures. People use Painter for the purpose or just Photoshop with pattern preview , or Quixel Mixer. In a word anything but SD…
I'd like to offer the opinion that most industry roles aren't as rigid as they first may seem. While a lot of companies will try to hire you to be a machine, you are in fact supposed to be an artist. While many AAA-studios may have a fixed pipelines they want artist to fit into, anything smaller (and some AAA) can be able…
Substance Painter is by fact a default texturing software in gamedev industry now. An industry standard. Substance Designer is an extra bonus in your resume but by my observation nobody really using it . Mostly to do some custom filters for Painter or some pattern looking structures and scattering brushes . I seem only…
I assume it may differ for different genres. Especially where people use tiny small texel size . It dictates you certain visual "style" although . You do smaller texel size and could care less about per pixel precision for sure but because of that your textures turn to be super even and flat . You can't allow any…