hi, I just started a new project and I would like to get your take on what should i put into the scene to populate its many areas and sections to maximize its wow factor. it will go into my portfolio as of next year i will start looking for a job as material/environment artist. My scene is inspired by a work from Aleksey…
thanks for the feedbacks!i'm using a second reference set now and created a backstory for the place (it's a blacksmith now :D and I will start adding props to make it look like a proper blacksmith) here's a little update!
Overall i think you did great to fill out the details all over the place. A small note here for next time, is that your wood is a little too "CG" or perfect for me. Wood is a pain in the ass to work with IRL and is rarely straight and without creases, cracks, splits, chips, and breaks. Even with modern tools, but way more…
thanks teodar! thanks for the water tip, i'll work on it. to be honest i've been struggling to match reference lighting since the beginning and for some reason i can't get it right. i'll try and fiddle a bit with light propagation! thanks for that no lut, just lighting. thanks again!
Great! Keep going! Remember to take note of as many of the possibilities as you can. That doesn't mean execute on all of them, but just noting them might lead down a path to something you really love! Some examples off the top of my head: where do they eat? Get there food from? Is it family? Do they tend to garden?…
thanks Dur for your feedback! i'll probably post some shots on artstation as is but i'll definitely go back after next project and try to fix the beams as instructed. it will add much more detail and realism since most of the building is wood and beams. thanks so much!
Looks interesting. I would make the water a bit transparent at least at the borders. The lighting is a bit weird like the mill is being lit from inside. Are you using LPV or something like that? I would add a bit more ssao to the scene. The overall scene looks a tad overexposed, dunno if its a lut that you are using or…