Do you also provide any example shader code for use in engines besides Unreal and Unity? I don't need a shader graph , but rather the actual shader code in something like hlsl or glsl.
Thank you, I've since found some code that does the blending as you describe. I was going to port the shader to 3ds Max. But your implementation for Unreal and Unity looks well done!
For Unity, we provide a shader library written in HLSL with the blending functions. For Unreal, we only have material graph examples. Do you have a specific engine in mind? Note that the blending code itself in the shaders is not special, it blends 2 frames using motion vectors to distort UVs. The thing that makes blending…
Hey everyone ! We now support images sequence in addition to flipbooks.Release 1.1.0 is pending. Keep in mind that the baking tool is available on Unity but as shader code is included, you can port those and the baked textures on any engine.
TFlow generated motion vectors also works with the VFX Graph out of the box ! Also if you don't want to manually set the Motion Vector Scale value, we provide an example on how to get it from the texture with a few nodes. https://www.youtube.com/watch?v=Af4B6Gz4lzQ