This definitely sounds like an issue with how your rig is setup. Have you tested the performance with other rigs? I just tried this with the Dude rig(headless version) using two animated refences. Getting 50 fps on cached playback for Maya 2022 with a 1070 card. Dude_Free Rig _Maya | ahmed shalaby: rigging and tools…
This is a rig provided by iAnimate, not my own. I have been investigating it, and one possible problem is that the character has a hidden IK/FK offset controller that randomly offsets itself from the IK controller when the third parent constraint is added, the third one being added to the character that is upside down…
Ok this looks like a add but its the best you could do to learn how to setup a rig for parallel. Riging Dojo are true masters. https://ondemand.riggingdojo.com/OptimizingRigsforParallelEvaluation
Greetings! I've been having issues with Maya performing horribly for a couple of years now, but it's now becoming essentially unusable. I used to be able to view animated characters with evaluation set to DG with no performance issues. The reason why I used that was because Parallel had a tendency to leave the skin behind…