I am working on a project that has several fireplaces. In the past, I have just built a mesh object, and put a rock texture on it. The problem with this is that rocks on the corners and in other places dont match up correctly and I can never get things to look right. What I would like to do is to actually build it rock by…
It may take a long time to get looking right, but if you have substance designer, create a graph that can generate your rocks with an inputted grayscale map to define rock regions and outputs distinct rocks in closed off area. Then I recommend creating a continuous UV for the rock surface, and then filling in white lines…
The problem with this is that rocks on the corners and in other places dont match up correctly and I can never get things to look right. You need it to be a single patch, one natural UV unwrap