Hi, this doesn't have to be air conditioner it can be all kind of hard surface prop models, this is just as an example of course so lets stick with air conditioner. So, i would like to know what is the best way to approach game ready props modeling? how to start? 1. should i do subd modeling or just low poly then texture…
i understand that model can be made from various parts/elements but is it ok if it has multiple texture sets ? for example: 1 texture set for a wall of the house 1 texture set for air condition 1 texture set for propeller 1 texture set for the holder under conditioner
The goal, especially in games, is to make it look good with as little material ids/drawcalls as possible. With unique textures/bakes, it's pretty difficult to warrant having more than one or two texture sets on most environmental assets. It's heavy, expensive, and not reusuable/versatile at all for any other…
it really depends from what you wrote i assume you would like to work from a high poly mesh and bake the maps to texture it in substance, so here`s a short breakdown. but keep in mind that i can not read your mind and guess what your final model should look like; -model the high poly (subd)-model the lowpoly + uv…