There's at least three separate types of baking artifacts present in each of the examples above: * Pixelation / jagged aliasing in the normal textures. * Bright highlights around UV seams and hard edges. * Dark shadows around the inner and outer edges of shapes. * Wavy edges around around the outsides of the cylinders.…
Thanks for the advice gnoop! Went and looked into Blender's bevel shader, baked it into a normal map, then imported said map to Substance Painter: It's not perfect, but it's a hell of a lot cleaner than the others. I could hide whats left of the artifacts with dirt or grunge. Although the artifacts become more apparent…