Thanks for the advice gnoop! Went and looked into Blender's bevel shader, baked it into a normal map, then imported said map to Substance Painter: It's not perfect, but it's a hell of a lot cleaner than the others. I could hide whats left of the artifacts with dirt or grunge. Although the artifacts become more apparent…
This is an issue that has plagued me ever since I first started modelling, and after seeing it rear its ugly head again, I've decided to finally tackle it seriously and hopefully put this issue to rest once and for all. A long time ago I thought Substance Painter was just bad at baking high/low normals and would manually…