A safe, and easy way is that you can set material to display on uv channel 2 in the material editor. If you don't wanna do that:* press 2, and then hit "ABANDON" to get to channel 2 then to get it to display:* type 1 again and hit "MOVE" to bring 2 to 1 (this will destroy any data used in channel 1)
What exactly is your method to changing channels in the material editor. Are you plugging a UVW channel into the OSL bitmap? Also, the initial method of using UVW unwrap and swapping channels worked great although I ran into a problem with some other objects I had on hand. I used the method once again and was met with…