Yeah, maybe. I very much prefer Blender nodes system vs SD one. Even considering lots of things are impossible in Blender. 1, you don't have to convert or clean grayscale to color , Blender does its guess on its own . if you connect rgb to vector input it instantly interprets it as 3 vectors. You could mix color ,…
Another feature of Blender node system : if you have a lack of available free space in between your nodes you can select all of them and hit S+drag to scale them out of each other. It's convenient beyond words and in SDesigner you constantly have to move them tediously to blend in a new branch or put the new branch…
Thank you poopipe I recreated your way step by step and still see yellow triangle and no curve in SD :# . As always Substance Designer does it most crazy, cryptic, monstrously inconvenient way ever possible. No hints whats wrong , zero explanations . But I am not surprised at all , their nodes are generally same . You…
I want to make curve from an edge loop. The node description mentions it can be done in Max Maya and Modo setting special tag but I can find any nfo how. Is there any other way to import curves?
Only have Max here but I've managed to pass edges through like it says in the docs .. you need to make a selection set - in this case from subobjects (edges) then when exporting the fbx make sure you have the selection set option ticked. in designer add the object to your graph, enable As Subd button enter the selection…
The modelgraph stuff is all fixable, they need feedback at this stage or things aren't going to get improved though. It's definitely not production ready - I wish they'd marked it as experimental in the same way UE features are tagged, at least that way there's an excuse for the shonky documentation as to the rest of your…