Thats remarkable. I am guessing Houdini really helped speed up a lot of the workflow process and made things easier. I am curious how much of Houdini is implemented by a lot of companies nowadays. I am not sure if Maya, 3dsmax or Blender might stay relevant in the next 5 to 10 years as Houdini is already incorporating…
Vast majority of regular models were built in Modo, but we used Houdini for certain types of assets like pipes, cables, destruction, and a ton of cool generation like signs etc. We also used it for a basepass of placing meshes like walls. Many small and big tools all over the place, both in Modo, Houdini and Unreal.…
@Snefer I'd love to hear more about how Houdini was used by your team. Beautiful stuff and looking forward to trying this out. Not necessarily the type of game I typically enjoy, but looking forward to wandering around these stellar environments none the less.
I'd be quite interested in how Houdini helped with the level design. I guess they created some modular pieces in a CAD software of their choice and piped them into a procedural graph that spat out complete buildings and backdrops. But that part of the interview can also mean anything else really.