I haven't opened designer in a while but since my big computer is awaiting parts and they added a while loop I figured I'd have a little poke and see what comes out simple spiral offset with awkwardly fleshy tones le graph back in a bit with something more interesting...
revisited the isoline idea from earlier in the thread - it now has crappy hidden line removal i like having loops the graph itself got a bit wordy but im happy to share if it's of interest to anyone And then if you fiddle a bit more you can get something resembling a solid surface - it looks weirdly like the zbrush…
I went on a bit of a tangent. it turns out that if you can draw lines between points you suddenly find yourself with some really interesting ways to graph UVs feeding it some simple UVs produces fairly obvious results (the warped_uvs node wraps up a bunch of functionality like tiling, offsets polar coords etc, and supports…
okay... so i think I know why it's useful - my control points are sort of backwards but this looks suspiciously like I'm generating UVs that follow a bezier curve edit : yep -definitely on to something here. The maths fall over when the mid point is significantly closer to one of the end points than the other but I think…