i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
it needs refactoring (which i will do when im not planning to go play video games) but ... I'm about 90% certain that is a correct implementation of conway's game of life in designer (turned into a gif) post refactor edit: rather depressingly I don't think it's possible to get this into a single node and thus drive the…
I went on a bit of a tangent. it turns out that if you can draw lines between points you suddenly find yourself with some really interesting ways to graph UVs feeding it some simple UVs produces fairly obvious results (the warped_uvs node wraps up a bunch of functionality like tiling, offsets polar coords etc, and supports…
I haven't opened designer in a while but since my big computer is awaiting parts and they added a while loop I figured I'd have a little poke and see what comes out simple spiral offset with awkwardly fleshy tones le graph back in a bit with something more interesting...
lulz - mine's 5 times faster than the built in cells node :D (on a shitty amd integrated gpu at least) Added support for the cells4 type coloring - there's 3 options - based on u-coord, v-coord and the traditional dot against point position method (which only tiles when it matches one of the other two so it's sort of…