it needs refactoring (which i will do when im not planning to go play video games) but ... I'm about 90% certain that is a correct implementation of conway's game of life in designer (turned into a gif) post refactor edit: rather depressingly I don't think it's possible to get this into a single node and thus drive the…
I went on a bit of a tangent. it turns out that if you can draw lines between points you suddenly find yourself with some really interesting ways to graph UVs feeding it some simple UVs produces fairly obvious results (the warped_uvs node wraps up a bunch of functionality like tiling, offsets polar coords etc, and supports…
So, this evening I set out with the very specific and very noble goal of encoding the sound of a fart into a texture that could be read and thus visualised by designer. so i fired up pycharm and hacked something together and voila! a fart encoded as a 2d image. This is currently mono, but it would be trivial support stereo…
Atlas selection by grayscale value - again , all pixel processor, seems to be very fast our input atlas looks like this This is nice because it allows for custom halftone patterns based on input value - for example... and lena cos image processing currently this just runs from top left to bottom right of the atlas. It'd be…
okay... so i think I know why it's useful - my control points are sort of backwards but this looks suspiciously like I'm generating UVs that follow a bezier curve edit : yep -definitely on to something here. The maths fall over when the mid point is significantly closer to one of the end points than the other but I think…