it needs refactoring (which i will do when im not planning to go play video games) but ... I'm about 90% certain that is a correct implementation of conway's game of life in designer (turned into a gif) post refactor edit: rather depressingly I don't think it's possible to get this into a single node and thus drive the…
got bored remembered I'm bad at color applied color theory to the problem there's some fiddling to do still but the idea here is that you feed it a color and it generates a palette. atm i've only covered analogous and split complementary palettes . I'm curious about trying this with red-yellow-blue to see whether it looks…
Rather than clog up the sticky or bravely announce that I'm going to implement a Doom style renderer in designer (still working on it ) and then fail to deliver I thought I'd dump my stuff here edit: speaking of the doom style renderer - my raycaster doesn't scale to the point where it'll generate anything good so that's a…
okay... so i think I know why it's useful - my control points are sort of backwards but this looks suspiciously like I'm generating UVs that follow a bezier curve edit : yep -definitely on to something here. The maths fall over when the mid point is significantly closer to one of the end points than the other but I think…